The purpose of this exercise was to gain experience applying some of the fundamental principles and elements of lighting for computer imagery to a simple scene. Focused was placed on simulating time of day (morning and noon) with light quality and quantity, and on the use of basic digital light types.
Project Date 01/31/2002 Project Description Shading and Lighting on a Digital Still Life Project Guidelines This project required the visual communication of time of day by varying only the lighting in a computer generated scene. The models, layout (camera placement), and surface materials must be the same in each image. Use of only simple primative shapes was allowed.
The following light types were used in the creation of the images below:
- key lights
- fill lights
- kicker lights
- back lights
- diffuse lights
Adding color to lights was encouraged for support of time of day, but the final output was required to be monochromatic. The resulting two contrasting images were rendered at video resolution (640x480) and created entirely in Maya 4.0.
- Course: Theatre 693 in conjunction with ACCAD
- Professors: Mary Tarantino and Maria Palazzi
- Location: ACCAD
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